Someone got
all questions correct at level
1. Numbers 0 to 10 (Choose) .
22 hours ago after 47 seconds of playing.
Someone had a problem at level
1. Numbers 0 to 10 (Choose) .
23 hours ago after 25 seconds of playing.
Someone had a problem at level
1. Numbers 0 to 10 (Choose) .
23 hours ago after 3 minutes of playing.
Someone got
30 moves at level
3. Number memory (1 to 10) .
2023-02-03 17:24 after 2 minutes of playing.
Someone got
33 moves at level
9. Number memory (11 to 20) .
2023-02-03 17:22 after 3 minutes of playing.
Someone had a problem at level
17. Find the number (Ten to one hundred) .
2023-02-03 10:25 after 2 minutes of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
2023-02-02 18:04 after 8 seconds of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
2023-02-02 18:04 after 1 minute of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
2023-02-02 18:03 after 2 minutes of playing.
Someone had a problem at level
2. Numbers 0 to 10 (Type) .
2023-02-02 18:01 after 2 minutes of playing.
Practice reading and writing of numbers from 0 to 100 in Swedish.
Instructions for Numbers in Swedish
Whether you want to learn Swedish for your own personal fulfillment, or because you plan to visit Sweden, knowing how to count is an important early skill. In this game you will learn the Swedish numbers from zero to one hundred in the different levels. On some levels you are supposed to choose the correct spelling and on other you should type the number yourself.
Counting in Swedish from 0 to 100:
0-12: Digits and numbers from zero to twelve are specific words.
13-19: From thirteen to nineteen, the numbers are formed from the matching digits, adding a form of the word for ten at the end.
10-90: The tens (except for ten and twenty) are formed by suffixing the digit root with the word for ten.
Numbers practiced in this Swedish counting numbers game:
1 – en
2 – två
3 – tre
4 – fyra
5 – fem
6 – sex
7 – sju
8 – åtta
9 – nio
10 – tio
11 – elva
12 – tolv
13 – tretton
14 – fjorton
15 – femton
16 – sexton
17 – sjutton
18 – arton
19 – nitton
20 – tjugo
30 – trettio
40 – fyrtio
50 – femtio
60 – sextio
70 – sjuttio
80 – åttio
90 – nittio
100 – hundra
Level 1, 7, 13
Multiple choice - On each level you will get up to ten questions with or without images, video and audio tracks. For each question you will get two or three possible answers. Only one of these is correct. It's up to you to find the right answer. If you guess incorrectly, you may try again, but you will not get any knowledge points for that round.
Level 2, 8, 14
Questions with text answers - On each level you will get up to ten questions with or without images, videos and audio files. You must type the correct answer by yourself. If you make a mistake, you get to try again until you find the searched word or phrase. Once you figure out the correct answer, you will get knowledge points. If you're having trouble figuring out the correct answer, you can click on the button labelled
Give up. It will reveal the correct answer to that specific question, but you will not get any knowledge points for that round.
The game creator may have allowed you to get feedback on your typing. This is indicated by the text box you type in becoming
red or
green as you type. The game creator has also decided if what you are typing is case-sensitive, i.e. whether upper and lower case letters are important. Both of these settings may vary between the levels, which you'll notice when you play a level. You may be limited to typing or misspelling 0-4 times per question, after which the question is classified as incorrectly answered.
Level 3 to 5, 9 to 11, 15 to 16
Memory - Find the two cards that belongs to each other. Sometimes it's the same card and sometimes there are different cards that belong together, which depends on how this memory was created. The game is finished when all card pairs have been found and the memory has no more cards left.
Level 6, 12, 17
Letter grid - At each level, you get up to ten words to find on a board consisting of letters in a grid. You'll click and drag with the mouse or use your finger and swipe until the sought word is found. You may find words in any order you want. Once you find all the words you get a knowledge point. If you get stuck, you may click on the
Cancel button. The game creator has chosen how the words should be placed on the board, which can be readable words, one line words, curved words or unreadable words. In addition, the game creator may have chosen that the list with the requested words should have shuffled letters. Then you should start by identifying the correct word, which you then should mark on the board as described above. Sometimes clues are shown instead of the words in the list and sometimes there's only masked letters in the list.
Calculation of knowledge points
Each completed game level gives 1 knowledge point in Numbers in Swedish. The maximum number of points (17 knowledge points) is achieved when you pass all 17 levels. You'll get a bronze medal when you complete a level 2 times and a silver medal after 5 completed rounds. A gold medal will be received after 10 completed rounds. In Numbers in Swedish, the maximum number of collectable gold medals is 17. You only earn knowledge points for levels that has not been cleared before. A cleared level has a green background above. Even when you have completed a level, you can continue practicing at that level, but it gives you no more knowledge points.
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